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FREECIV Linux Game

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Cities

Cities extract resources from the square they're built on plus one nearby square for each inhabitant; you start with 1 inhabitant. The linux game resources are: Food (to grow cities), Production (to build settlers/armies) and Trade (for research and money). Click a city to bring it up for management. Click on a used square on the small map to remove your worker (and turn him into an entertainer, see below), then click on an unused square to place your worker. However the default placement is usually good.

  • Food : All food from the used squares is added to the granary. Every inhabitant uses two food per turn though, and settlers built by this city require one or two also. When the granary reaches 20 food, the city grows to size 2 and can use an additional nearby square. Settlers can irrigate (press i) nearby squares if there is water adjacent, which increases food by one for some square types, see table below. The square under the city gets a free irrigation.

  • Production : The production you get from a square can be used to produce military units or settlers. Producing a settler reduces the city size by 1 and can only be done in cities of size 2 and larger. Some units require one production every turn (upkeep) for as long as they're alive. You can change the unit or building to be produced in the city report, or buy unfinished units. Settlers can mine (press m) some square types, which increases their production; see table below. The square the city is on gets one production if otherwise zero.

  • Trade : Trade can be turned into tax, luxury or science. Science lets you research new military unit types. Tax yields money, which you can use to prematurely complete a cities production. Luxury creates happy inhabitants. You can select the distribution of your trade by pressing shift-R). Corruption reduces the amount of trade that a city delivers; the further away from the capital, the more corruption. Settlers can build roads (press r) which add 1 trade to some square types, see table below, and allow for faster movement. The square the city is on gets a free road.
Inhabitants can be happy, content or unhappy (shown by different icons in the city window). If there are more unhappy than happy inhabitants, the city falls into disorder and stops producing anything. The first four inhabitants of a city are content. Additional ones are unhappy and must be made content either with temples in their cities, with wonders (see below), with luxuries or with entertainers.

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